Comments on: Adventure Games Are Best As Puzzles https://thethoughtfulgamer.com/2019/03/19/adventure-games-are-best-as-puzzles/ Board Game Reviews, Analysis, and Strategy Fri, 05 Apr 2019 23:41:48 +0000 hourly 1 https://wordpress.org/?v=6.8.1 By: Marc Davis https://thethoughtfulgamer.com/2019/03/19/adventure-games-are-best-as-puzzles/#comment-307 Fri, 05 Apr 2019 23:41:48 +0000 http://thethoughtfulgamer.com/?p=1961#comment-307 In reply to Dylan Thurston.

It doesn’t have the geographical discovery, but it does have many of the other aspects you see in more adventure-y games, like growing in power, overcoming obstacles, and an adaptive enemy.

]]>
By: Dylan Thurston https://thethoughtfulgamer.com/2019/03/19/adventure-games-are-best-as-puzzles/#comment-306 Fri, 05 Apr 2019 23:19:53 +0000 http://thethoughtfulgamer.com/?p=1961#comment-306 Spirit Island is an adventure game?

]]>
By: M Chant https://thethoughtfulgamer.com/2019/03/19/adventure-games-are-best-as-puzzles/#comment-304 Fri, 22 Mar 2019 10:12:19 +0000 http://thethoughtfulgamer.com/?p=1961#comment-304 In reply to Marc Davis.

Yep, I’d have to agree with that, the dice are integrated better in TI4. I guess it’s the random equivalent of ‘no plan survives contact with the enemy’, or something like that.

]]>
By: Marc Davis https://thethoughtfulgamer.com/2019/03/19/adventure-games-are-best-as-puzzles/#comment-303 Thu, 21 Mar 2019 21:22:57 +0000 http://thethoughtfulgamer.com/?p=1961#comment-303 In reply to Murray Chant.

Very true, Murray, though I’d argue that the dice actually work better in TI4 than they do in the games I was talking about in the article. The key, again, is to capture the theme within the mechanisms. In a war game like TI4 the dice simulate the unpredictable nature of battle from a very broad perspective. They’re not necessarily the best way of doing that, but they do a decent job. More importantly, allowing swings of luck taps into a key part of the theme of the game: hubris. A massive space army building up a fleet and sending it off to try to destroy of subjugate another civilization is a ripe setting for the winds of fate to punish. Sure, it’s not ideal from a gameplay perspective but it makes more sense than something disconnected from its narrative.

]]>
By: Murray Chant https://thethoughtfulgamer.com/2019/03/19/adventure-games-are-best-as-puzzles/#comment-302 Thu, 21 Mar 2019 20:49:42 +0000 http://thethoughtfulgamer.com/?p=1961#comment-302 A few months ago, I got to play Twilight Imperium 4 for the first time. 8 hours, some good people around the table, it was a blast, but the roll of the dice left me feeling a tad underwhelmed. The owner of the game had sneaked his way to an excellent position and seemed certain to win until an unlucky roll of the dice followed by an unlucky roll of the dice followed by an unlucky roll of the dice handed the victory to someone else. We laughed, but I couldn’t shake the feeling that after such a long game, the fates had robbed us of a decent ending, that the scheming required to get him within an inch of winning was of little consequence in the face of pure bad luck.

That’s the thing about relying on dice; the wrong result at the wrong time and suddenly the game has been hijacked by chance. It can render your choices unimportant and at that point, the game loses a lot of shine.

Cheers

]]>
By: moapy https://thethoughtfulgamer.com/2019/03/19/adventure-games-are-best-as-puzzles/#comment-301 Wed, 20 Mar 2019 01:22:09 +0000 http://thethoughtfulgamer.com/?p=1961#comment-301 100% This is why I love the games you mentioned, and why my copy of descent, shadows of brimstone etc. all lie dust covered in a corner.

]]>