Comments on: Creating A First Impression: Make Your Game Sound Interesting https://thethoughtfulgamer.com/2018/10/31/creating-a-first-impression-make-your-game-sound-interesting/ Board Game Reviews, Analysis, and Strategy Sat, 03 Nov 2018 02:57:43 +0000 hourly 1 https://wordpress.org/?v=6.8.1 By: Marc Davis https://thethoughtfulgamer.com/2018/10/31/creating-a-first-impression-make-your-game-sound-interesting/#comment-265 Sat, 03 Nov 2018 02:57:43 +0000 http://thethoughtfulgamer.com/?p=1691#comment-265 In reply to Behrooz ‘Bez’ Shahriari.

You’re right–people are really weird with numbers. “Tens” doesn’t sound like much, but “over a dozen” sounds much more impressive. “over 1 million” I’m fine with, because what you’re communicating is “a whole lot”. What bugs me more is when they give the exact number, as if I’m supposed to get any additional meaning out of it.

]]>
By: Behrooz 'Bez' Shahriari https://thethoughtfulgamer.com/2018/10/31/creating-a-first-impression-make-your-game-sound-interesting/#comment-264 Sat, 03 Nov 2018 01:41:28 +0000 http://thethoughtfulgamer.com/?p=1691#comment-264 I suppose that it all depends on the audience.

I think that big numbers (xx,xxx,xxx,xxx possible decks!) does kinda help with marketing.

I think you’re right that ‘5,000 possible setups’ is as many as ‘1 million’ and that the actual quality of difference matters more than just the number. And yet I recently wrote ‘over 1 million setups’ as part of contractual work. Because it does sound impressive. And will attract people. Meaningless as it is.

Similarly, I doubt many folk will play more than ten of the Wibbell++ games. Someone commented that me writing ‘tens of games’ doesn’t sound like a lot.

Psychology and marketing is super-weird. :-/

]]>