Comments on: Dice Command Review https://thethoughtfulgamer.com/2021/11/01/dice-command-review/ Board Game Reviews, Analysis, and Strategy Thu, 02 Jun 2022 01:58:18 +0000 hourly 1 https://wordpress.org/?v=6.8.1 By: Marc Davis https://thethoughtfulgamer.com/2021/11/01/dice-command-review/#comment-424 Tue, 02 Nov 2021 16:38:51 +0000 https://thethoughtfulgamer.com/?p=3200#comment-424 In reply to nackenproducties.

It’s a hard thing to grasp, and more of a feeling than anything when I’m playing. I think there’s more room for that kind of design in a eurogame, but in a combat game that leads to stalled board states which no one likes.

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By: nackenproducties https://thethoughtfulgamer.com/2021/11/01/dice-command-review/#comment-423 Tue, 02 Nov 2021 10:37:48 +0000 https://thethoughtfulgamer.com/?p=3200#comment-423 “I wish the game allowed more dramatic swings and daring gambits”

This is interesting, I just had a conversation about this with somebody else after playing ‘My Farm Shop’ – the latest from Rudiger Dorn (Istanbul). I was very surprised (not in a good way) by that game, since it really felt like a game with training wheels. It almost feels like Dorn has a certain idea of what one play of the game should be like and you are trapped in that pre-conceived funnel with no way to really break out. It makes for a nice, clear first couple of plays, but as soon as you figure out your strategic creativity has no place here, it becomes incredibly stale.

That’s fine of course, nobody expects a game to offer a million interesting plays, but it did surprise me since Dorn has so many games under his belt. For a first time [published] designer(s) – like here with Dice Command – I can almost see how you are still a bit hesitant to include any game-breaking or super-swingy elements in the game. I hope they find some more confidence in designing something a bit more ballsy the next time.
But with My Farm Shop, making a game that is so stifling in your creative actions, from an veteran designer – that’s a big miss for me.

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