Comments on: 7 Strategy Tips For Spirit Island https://thethoughtfulgamer.com/2019/05/15/7-strategy-tips-for-spirit-island/ Board Game Reviews, Analysis, and Strategy Sun, 14 Feb 2021 18:04:03 +0000 hourly 1 https://wordpress.org/?v=6.8.1 By: Greno https://thethoughtfulgamer.com/2019/05/15/7-strategy-tips-for-spirit-island/#comment-387 Sun, 14 Feb 2021 18:04:03 +0000 http://thethoughtfulgamer.com/?p=2013#comment-387 While most things said here are correct, point 1 may be a bit misleading. Both card types have different timings for a reason. Slow cards help me in the next turn. Fast primarely in the current. Both can stop a build or too big ravage. By design fast powers are less powerful for the same cost or more expensiv for the same effect. So using slow ones can free resources. The secret ist to combine them in a good way. I can kill the explorer in one turn with a slow power to prevent a build in the next turn or I use the fast power the next turn to remove it. Same result, but the fast power will be more expensiv most of the time.

]]>
By: bento https://thethoughtfulgamer.com/2019/05/15/7-strategy-tips-for-spirit-island/#comment-332 Sat, 21 Sep 2019 20:06:25 +0000 http://thethoughtfulgamer.com/?p=2013#comment-332 Absolutely true regarding timing and moving — especially moving explorers immediately after they pop up. My first game was as Shadows Flicker Like Flame and we got absolutely stomped trying to react to and prevent all the ravages. A few games later (and watching one youtube playthrough), I finally won with Shadows. The key is not firefighting the inferno, but to stomp out small embers the moment they appear — slow powers are tricky to time but as compensation are generally stronger/more flexible than fast powers!

]]>
By: Kris https://thethoughtfulgamer.com/2019/05/15/7-strategy-tips-for-spirit-island/#comment-314 Thu, 16 May 2019 17:59:22 +0000 http://thethoughtfulgamer.com/?p=2013#comment-314 In reply to Indigo Shade.

Well there you go 😀
My missus never once played that card haha. Could have saved a lot of hassle

]]>
By: Marc Davis https://thethoughtfulgamer.com/2019/05/15/7-strategy-tips-for-spirit-island/#comment-313 Wed, 15 May 2019 17:40:56 +0000 http://thethoughtfulgamer.com/?p=2013#comment-313 In reply to Kris.

Indigo is correct–there’s at least one card or ability that lets lightning change someone else’s power from slow to fast.

]]>
By: Indigo Shade https://thethoughtfulgamer.com/2019/05/15/7-strategy-tips-for-spirit-island/#comment-312 Wed, 15 May 2019 15:50:00 +0000 http://thethoughtfulgamer.com/?p=2013#comment-312 In reply to Kris.

I believe they’re referring to Lightning’s Boon one of the starting cards for LSS. It lets target spirit use two Slow powers as if they were Fast.

]]>
By: Kris https://thethoughtfulgamer.com/2019/05/15/7-strategy-tips-for-spirit-island/#comment-311 Wed, 15 May 2019 14:12:27 +0000 http://thethoughtfulgamer.com/?p=2013#comment-311 Played a couple of games with my missus after getting it. Creamed in the first one but then won the second (base difficulty of course) with a Fear Lvl 2 Victory.

Think you made a mistake here though ‘If Ben has Lightning’s Swift Strike, I might ask, “can you turn one of my slow powers fast?”.’
As I’m fairly sure the Special Rule only applies to cards the Spirit itself is playing, not to other spirits – Just going off the ‘YOU may use’ could be wrong of course.

Who do you enjoy playing as though? Vital Strength of the Earth was my go to because I’m very slow and methodical aha, seems to fit my play style well.

]]>