Comments on: Catch-Up Mechanisms https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/ Board Game Reviews, Analysis, and Strategy Wed, 12 Apr 2023 16:18:43 +0000 hourly 1 https://wordpress.org/?v=6.8.1 By: Laurent Debacker https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-602 Wed, 12 Apr 2023 16:18:43 +0000 http://thethoughtfulgamer.com/?p=337#comment-602 In reply to Bubba.

In Isle of Skye, you get a certain amount of money for each player ahead of you in points each round. I wouldn’t say that is part of the strategy of the game at all, you really are gunning for maximizing victory points in that game. Therefore I would argue that the game has a catch-up mechanic.

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By: Marc Davis https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-159 Tue, 10 Oct 2017 18:52:24 +0000 http://thethoughtfulgamer.com/?p=337#comment-159 In reply to Wout.

I haven’t played Yinsh but that sounds fantastic.

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By: Wout https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-158 Tue, 10 Oct 2017 18:29:00 +0000 http://thethoughtfulgamer.com/?p=337#comment-158 What about the catch-up mechanism in Yinsh? As you progress you also weaken your movement by discarding a piece. Really elegant.

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By: Tim https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-28 Wed, 29 Mar 2017 18:25:02 +0000 http://thethoughtfulgamer.com/?p=337#comment-28 In reply to Matthew Giesmann.

Oh! Of course. That makes sense.

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By: Bubba https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-27 Wed, 29 Mar 2017 18:21:19 +0000 http://thethoughtfulgamer.com/?p=337#comment-27 In reply to Tim.

AH! Munchkin! You sir, are correct. And that’s probably why that game is only useful to laugh at and not to play!

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By: Marc Davis https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-23 Wed, 29 Mar 2017 04:52:31 +0000 http://thethoughtfulgamer.com/?p=337#comment-23 In reply to Marc Davis.

I’ll tell you the second one when I remember it…

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By: Marc Davis https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-22 Wed, 29 Mar 2017 04:52:05 +0000 http://thethoughtfulgamer.com/?p=337#comment-22 In reply to Tim.

Codenames has two small and subtle ways for the losing team to catch up. The first is based on the fact that teams almost always go for the easiest word connections first. Maybe whatever expert Codename play is looks different than that. But the latter clues are often much more difficult. But the team behind gets an easier time because more words overall have been eliminated. So more potential clues are open to them that may have been closed before. It’s not a large help, but I think it does impact the game somewhat.

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By: Matthew Giesmann https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-21 Wed, 29 Mar 2017 04:22:37 +0000 http://thethoughtfulgamer.com/?p=337#comment-21 In reply to Tim.

The 0 number clue is the extreme catch-up mechanic in Codenames, but I think the +1 guess qualifies. Especially as the remaining cards narrow, losing teams can make up a lot of ground in the last couple turns cleaning up clues that they missed early on. I actually really like the +1 guess – It encourages more ambitions clues early on and rewards taking risks later on. I guess it would qualify in the 3rd category, because both teams do have the +1 guess… it just benefits the losing team more and they are more likely to have extra cards left over from previous clues.

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By: Tim https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-20 Wed, 29 Mar 2017 02:57:13 +0000 http://thethoughtfulgamer.com/?p=337#comment-20 The first catch-up mechanism I thought of was Charity in Munchkin (not a game I’ve played for a while) – I think that qualifies as what Bubba describes: “gives the losing player(s) points/resources/ect. at random and inconsistently”

What do you consider the catch-up mechanisms in Codenames to be? The possibility of the leading team guessing the assassin? The narrowing set of remaining cards leading to 0 clues for a team with many remaining? Making a comeback doesn’t seem like the norm in my experience of it so far, and a victory by the opposing team guessing the assassin feels as hollow as the loss is painful.

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By: Bubba https://thethoughtfulgamer.com/2017/03/28/catch-up-mechanisms/#comment-19 Tue, 28 Mar 2017 23:45:22 +0000 http://thethoughtfulgamer.com/?p=337#comment-19 Interesting assessment. The catch-up mechanics you mention in this article are, in my opinion, not catch-up mechanics at all. They are, rather, simply part of the strategy of the game as you mentioned. Dominion, Power Grid, and many others leave this “mechanic” on the table for all to see, and often the winner is the player that can most effectively mitigate the mechanic.

I would argue that there simply is no such thing as a true catch-up mechanic. They simply become part of the strategy of the game. The only true catch-up mechanic would be one that gives the losing player(s) points/resources/ect. at random and inconsistently. This is necessary so that it wouldn’t become part of the strategy to stay behind the curve. I think a mechanic similar to this would be totally unhealthy and not widely appreciated.

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